
Daneel Trevize
Give my 11percent back
432
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Posted - 2013.11.08 12:15:00 -
[1] - Quote
Shinah Myst wrote:CCP Rise wrote:Rapid Launchers (both Light and Heavy) will be changed to have a much higher damage per second number, roughly on par with Heavy Assault Launchers and Torpedo Launchers respectively, but their ammo capacity will be reduced and their reload time will be increased increased (think Ancilliary Shield Boosters). No. ASB-like reload time is a hack, not a solution. If you can't balance them, don't introduce them. I believe that's the crux of the matter, that all Rapid missile systems break the fundamental Eve balancing traits of fragility of plaform vs effectiveness of applying dps. Destroyers get 8 guns, but are relatively fat & slow. BCs get more turrets than cruisers, but again are less mobile and take more damage. Even tier3/A BC are fragile on paper for their potential dps. "rapid" weapons are obviously about packing 8 or more effective, bonused smaller weapon systems onto a more durable ship. If they can't just remove rapid lights outright, then rapid heavies (and dare I say rapid cruises for capital ships) will need such a serious change to be balanced, to be a fair tradeoff consideration.
All those crying about their precious 'solo' RLML Cerbs & Tengus aren't kidding anyone. It's like the HM drakes & tengus before, they will usually be in a small gang, built to use multiple links, and harvest t1 noob frigate killmails (and then cherry-picking the remaining defanged gang), all the while claiming ~elite smallgang pvp~ and never having to think about diminishing their own damage application via transversal.
The reload timer mechanic itself cleary isn't a problem for acceptance, people lapped up the ASB and its timer when it was OP, and now it still has tradeoffs that are very reasonable. Likewise I'm sure people will work out to do 2 or more sets of rapid launchers and manage them should these changes happen.
I thus quite like the idea of the burst & reload dps, letting these 'support' fits do that just as effectively as ever(if not far more so), but then facing a real tradeoff when tankier BCs, BSs, or 1 or 2 smart logi can simply deaggro from them if on a gate/station/POS, or force them off through greater sustained combat effectiveness. If you wanted to burn through cruiser, BCs and larger targets, you should have to bring medium & large weapon systems to get the job done with comparable numbers.
The only real point I still want to raise is light missiles in general, and on the Talwar specifically. They're everywhere, minimal-cost-meta fitted, and have a disgusting range & volley for their isk & SP cost. I like new players having something they get basic fleet experience in, but this mindless anchoring & missile spam just reeks of drakes of old. Maybe their fitting, or light missile's range/volley needs a look at? They are a frigate-scale weapon after all. |